Life is Magic Wiki
(Initial spell entry)
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| style="text-align:center;"| [[File:Electricity-Mana-16px.png]]
 
| style="text-align:center;"| [[File:Electricity-Mana-16px.png]]
 
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| style="text-align:center;"|
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|-
 
| style="text-align:center;"|1
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|[[Static Electricity]]
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| 9 crystal
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|Single
 
| style="text-align:center;"| [[File:Electricity-Mana-16px.png]]
 
| style="text-align:center;"| [[File:Electricity-Mana-16px.png]]
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| style="text-align:center;"|36
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| style="text-align:center;"|59
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| style="text-align:center;"| -
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| style="text-align:center;"|41% chance to ht additional enemy
 
|}
 
|}
   
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==Combat Mode (buffs)==
==Defensive==
 
   
 
{| border="0" cellpadding="1" cellspacing="1" class="wikitable sortable" style="width: 100%;"
 
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! scope="col" style="text-align:left;"|Target
 
! scope="col" style="text-align:left;"|Target
 
! scope="col" width="80"|Cost
 
! scope="col" width="80"|Cost
! scope="col" width="50"|Type
 
! scope="col"|Min.
 
! scope="col"|Max.
 
 
! scope="col" width="50"|Gain
 
! scope="col" width="50"|Gain
 
! scope="col"|Notes
 
! scope="col"|Notes
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|Self
 
|Self
 
| style="text-align:center;"| [[File:Metal-Mana-16px.png]]
 
| style="text-align:center;"| [[File:Metal-Mana-16px.png]]
| style="text-align:center;"|
+
| style="text-align:center;"| -
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| style="text-align:center;"| +43% shield. Does not end your turn.
 
| style="text-align:center;"| +43% shield. Does not end your turn.
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|-
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| style="text-align:center;"|1
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|[[High Voltage Mode]]
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| 9 crystal
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|Self
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| style="text-align:center;"| [[File:Metal-Mana-16px.png]]
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| style="text-align:center;"| -
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| style="text-align:center;"| +14 [[File:Electricity-Mana-16px.png]] damage. Does not end your turn.
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|-
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| style="text-align:center;"|1
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|[[Offensive Mode]]
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| 5k gold
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|Self
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| style="text-align:center;"| [[File:Metal-Mana-16px.png]]
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| style="text-align:center;"| -
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| style="text-align:center;"| +24% Damage. Does not end your turn
 
|}
 
|}
   

Revision as of 21:27, 6 February 2013

The min-max values listed below are what you see when viewing the spell cards at character 2 right after starting the game. This is to allow an objective comparison of the strength of each spell. These values will increase with your character's level. See each spell's detailed view for level progression.

Offensive

Level Name Price Target Cost Type Min. Max. Gain Notes
1 Skewer - Single Metal-Mana-16px - 90 110 -
1 Wire - Single - Electricity-Mana-16px 16 26 Electricity-Mana-16px
1 Static Electricity 9 crystal Single Electricity-Mana-16px Electricity-Mana-16px 36 59 - 41% chance to ht additional enemy

Combat Mode (buffs)

Level Name Price Target Cost Gain Notes
1 Defensive Mode 5k gold Self Metal-Mana-16px - +43% shield. Does not end your turn.
1 High Voltage Mode 9 crystal Self Metal-Mana-16px - +14 Electricity-Mana-16px damage. Does not end your turn.
1 Offensive Mode 5k gold Self Metal-Mana-16px - +24% Damage. Does not end your turn



Everything below needs to be moved into the individual spell detail pages at some point. LokiCoder (talk) 21:22, February 6, 2013 (UTC)

Defensive Mode

DefensiveMode

Purchasable for 5000 gold

Costs 1 Metal mana to cast Players gains +51% defense. Does not end Player's turn.






Guard

Guard

Purchasable for 19 crystals

Costs 1 Metal mana to cast

Party gains +74% defense until next turn. Player takes 50% of all Damage dealt to Party until next turn.






High Voltage Mode

HighVoltageMode

Costs 1 Metal mana to cast

Player gains +71% damage bonus to Electricity based attacks. Does not end Player's turn.







Offensive Mode

OffensiveMode

Costs 1 Metal mana to cast

Player gains +29% to Damage. Does not end Player's turn








Power Save Mode

PowerSaveMode

Costs 1 Metal mana to cast

Player gains 1 Electric mana at the start of each turn. Player gains 52-63 Health at the end of each turn.









Assault

Wire

Wire

Level 8

Generates 1 Electricity mana to cast

Deals electricity damage proportional to level









Static Electricity

StaticElectricity

Level 8

Costs 1 Electricity mana to cast

Deals Electricity damage proportional to level to target Enemy.

44% chance to hit an additional Enemy








Zap

Zap

Level 8

Costs 1 Electricity mana and 1 Colorless mana to cast

Deals Electricity damage proportional to level to all Enemies.









Skewer

Skewer

Level 8

Costs 1 Metal mana to cast

Deals damage proportional to level to target Enemy









Bore

Bore

Level 8

Costs 1 Forest mana and 1 Colorless mana to cast

Generates 1 Metal mana

Deals damage proportional to level to target Enemy








Impale

Impale

Level 8

Costs 2 Metal mana to cast

Deals damage proportional to level to target Enemy









Turbine

Turbine

Level 8

Costs 1 Wind mana to cast

Generates 2 Electricity mana

Deals damage proportional to level to target Enemy

All items (16)